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CTT/Unity/Assets/Hotfix/Logic/Model/Module/Numeric/NumericWatcher_SkinId.cs

29 lines
831 B
C#

using ET;
namespace ET
{
[NumericWatcher(NumericType.SkinId)]
public class NumericWatcher_SkinId : INumericWatcher
{
public async ETTask Run(Entity entity, float old, float value)
{
Log.Info($"@{entity.Id}改变 SkinId:{old} -> {value}");
Unit unit = entity.As<Unit>();
int skinId = MathHelper.RoundToInt(value);
if (skinId == 0)
{
Log.Error($"skinId == 0 where id = {unit.Id}");
return;
}
await Game.EventSystem.Publish(new ET.EventType.ChangeSkin
{
zoneScene = entity.ZoneScene(),
Id = unit.Id,
skinId = skinId
});
unit.RefreshPosition();
await ETTask.CompletedTask;
}
}
}