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CTT/Unity/Assets/Hotfix/Logic/Model/Game/Entity/User/Player.cs

25 lines
472 B
C#

using ET;
using System;
namespace ET
{
public class UserSystem : AwakeSystem<ClientUser, string>
{
public override void Awake(ClientUser self, string a)
{
self.Awake(a);
}
}
public sealed class ClientUser : Entity
{
public string UserName { get; set; }
public long UnitId { get; set; }
public void Awake(string userName)
{
UserName = userName;
}
}
}