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CTT/Unity/Assets/Hotfix/Logic/Model/Game/Entity/Battle/BattleComponent.cs

61 lines
1.7 KiB
C#

using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class BattleComponentAwwakeSystem : AwakeSystem<BattleComponent>
{
public override void Awake(BattleComponent self)
{
BattleComponent.Instance = self;
}
}
public class BattleComponent:Entity
{
public static BattleComponent Instance;
public List<Unit> allUnitList = new List<Unit>();
public List<Unit> teamUnitList = new List<Unit>();
public List<Unit> targetUnitList = new List<Unit>();
public static void AddMineUnit(Unit unit)
{
Instance.teamUnitList.Add(unit);
Instance.allUnitList.Add(unit);
}
public static Unit GetUnit(long id)
{
foreach (Unit item in Instance.allUnitList)
{
if (item.Id == id)
return item;
}
return null;
}
public static List<Unit> GetAll() => Instance.allUnitList;
public static void AddTargetUnit(Unit unit)
{
Instance.targetUnitList.Add(unit);
Instance.allUnitList.Add(unit);
}
public static void RemoveMineUnit(Unit unit)
{
Instance.teamUnitList.Remove(unit);
Instance.allUnitList.Remove(unit);
}
public static void RemoveTargetUnit(Unit unit)
{
Instance.targetUnitList.Remove(unit);
Instance.allUnitList.Remove(unit);
}
public static void Clear()
{
Instance.targetUnitList.Clear();
Instance.teamUnitList.Clear();
Instance.allUnitList.Clear();
}
}
}