38 lines
873 B
C#
38 lines
873 B
C#
using ET;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace ET
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{
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public class FsmStateBaseAwakeSystem : AwakeSystem<FsmStateBase, StateTypes, string, int>
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{
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public override void Awake(FsmStateBase self, StateTypes a, string b, int c)
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{
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self.StateTypes = a;
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self.StateName = b;
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self.Priority = c;
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}
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}
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public class FsmStateBase : Entity
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{
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/// <summary>
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/// 状态类型
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/// </summary>
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public StateTypes StateTypes { get; set; }
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/// <summary>
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/// 状态名称
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/// </summary>
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public string StateName { get; set; }
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/// <summary>
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/// 状态的优先级,值越大,优先级越高。
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/// </summary>
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public int Priority { get; set; }
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}
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}
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