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CTT/Unity/Assets/Hotfix/Logic/Behaviour/Game/System/MoveComponentSystem.cs

276 lines
7.6 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace ET
{
[ObjectSystem]
public class MoveComponentDestroySystem : DestroySystem<MoveComponent>
{
public override void Destroy(MoveComponent self)
{
self.Clear();
}
}
[ObjectSystem]
public class MoveComponentAwakeSystem : AwakeSystem<MoveComponent>
{
public override void Awake(MoveComponent self)
{
self.StartTime = 0;
self.StartPos = Vector3.zero;
self.NeedTime = 0;
self.MoveTimer = 0;
self.Callback = null;
self.Targets.Clear();
self.Speed = 0;
self.N = 0;
}
}
public static class MoveComponentSystem
{
public static bool IsArrived(this MoveComponent self)
{
return self.Targets.Count == 0;
}
public static bool ChangeSpeed(this MoveComponent self, float speed)
{
if (self.IsArrived())
{
return false;
}
if (speed < 0.0001)
{
return false;
}
Unit unit = self.GetParent<Unit>();
using (ListComponent<Vector3> path = ListComponent<Vector3>.Create())
{
self.MoveForward(true);
path.List.Add(unit.Position); // 第一个是Unit的pos
for (int i = self.N; i < self.Targets.Count; ++i)
{
path.List.Add(self.Targets[i]);
}
self.MoveToAsync(path.List, speed).Coroutine();
}
return true;
}
public static async ETTask<bool> MoveToAsync(this MoveComponent self, List<Vector3> targets, float speed, ETCancellationToken cancellationToken = null)
{
self.Stop();
foreach (Vector3 item in targets)
{
self.Targets.Add(item);
}
self.IsTurnHorizontal = true;
self.Speed = speed;
ETTaskCompletionSource<bool> tcs = new ETTaskCompletionSource<bool>();
self.Callback = (ret) => { tcs.SetResult(ret); };
Game.EventSystem.Publish_Sync(new EventType.MoveStart() { unit = self.GetParent<Unit>() });
self.StartMove();
void CancelAction()
{
self.Stop();
}
bool moveRet;
try
{
cancellationToken?.Add(CancelAction);
moveRet = await tcs.Task;
}
finally
{
cancellationToken?.Remove(CancelAction);
}
if (moveRet)
{
Game.EventSystem.Publish_Sync(new EventType.MoveStop() { unit = self.GetParent<Unit>() });
}
return moveRet;
}
public static void MoveForward(this MoveComponent self, bool needCancel)
{
Unit unit = self.GetParent<Unit>();
long timeNow = TimeHelper.ClientNow();
long moveTime = timeNow - self.StartTime;
while (true)
{
if (moveTime <= 0)
{
return;
}
// 计算位置插值
if (moveTime >= self.NeedTime)
{
unit.Position = self.NextTarget;
unit.YAngle = self.To;
}
else
{
// 计算位置插值
float amount = moveTime * 1f / self.NeedTime;
if (amount > 0)
{
Vector3 newPos = Vector3.Lerp(self.StartPos, self.NextTarget, amount);
unit.Position = newPos;
}
// 计算方向插值
unit.YAngle = self.To;
}
moveTime -= self.NeedTime;
// 表示这个点还没走完,等下一帧再来
if (moveTime < 0)
{
return;
}
// 到这里说明这个点已经走完
// 如果是最后一个点
if (self.N >= self.Targets.Count - 1)
{
unit.Position = self.NextTarget;
unit.YAngle = self.To;
Action<bool> callback = self.Callback;
self.Callback = null;
self.Clear();
callback?.Invoke(!needCancel);
return;
}
self.SetNextTarget();
}
}
private static void StartMove(this MoveComponent self)
{
Unit unit = self.GetParent<Unit>();
self.BeginTime = TimeHelper.ClientNow();
self.StartTime = self.BeginTime;
self.SetNextTarget();
self.MoveTimer = TimerComponent.Instance.NewFrameTimer(() =>
{
try
{
self.MoveForward(false);
}
catch (Exception e)
{
Log.Error($"move timer error: {unit.Id}\n{e}");
}
}
);
}
private static void SetNextTarget(this MoveComponent self)
{
Unit unit = self.GetParent<Unit>();
++self.N;
// 时间计算用服务端的位置, 但是移动要用客户端的位置来插值
Vector3 v = self.GetFaceV();
float distance = v.magnitude;
// 插值的起始点要以unit的真实位置来算
self.StartPos = unit.Position;
self.StartTime += self.NeedTime;
self.NeedTime = (long)(distance / self.Speed * 1000);
self.To = v.x > 0 ? 0 : 180;
unit.YAngle = self.To;
}
private static Vector3 GetFaceV(this MoveComponent self)
{
return self.NextTarget - self.PreTarget;
}
public static bool FlashTo(this MoveComponent self, Vector3 target)
{
Unit unit = self.GetParent<Unit>();
unit.Position = target;
return true;
}
public static bool MoveTo(this MoveComponent self, Vector3 target, float speed, bool isTurnHorizontal = false)
{
if (speed < 0.001)
{
Log.Error($"speed is 0 {self.GetParent<Unit>().Id} {speed}");
return false;
}
self.Stop();
self.IsTurnHorizontal = isTurnHorizontal;
self.Targets.Add(self.GetParent<Unit>().Position);
self.Targets.Add(target);
self.Speed = speed;
self.StartMove();
return true;
}
public static void Stop(this MoveComponent self)
{
if (self.Targets.Count > 0)
{
self.MoveForward(true);
}
self.Clear();
}
public static void Clear(this MoveComponent self)
{
self.StartTime = 0;
self.StartPos = Vector3.zero;
self.BeginTime = 0;
self.NeedTime = 0;
TimerComponent.Instance.Remove(ref self.MoveTimer);
self.Targets.Clear();
self.Speed = 0;
self.N = 0;
self.IsTurnHorizontal = false;
if (self.Callback != null)
{
Action<bool> callback = self.Callback;
self.Callback = null;
callback.Invoke(false);
}
}
}
}