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CTT/Unity/Assets/Hotfix/Logic/Behaviour/Game/Event/Other/OnClickNPCEvent.cs

30 lines
774 B
C#

using ET;
using ET.EventType;
namespace ET
{
public class OnClickNPCEvent: AEvent< OnClickNPC>
{
public override async ETTask Run( OnClickNPC args)
{
try
{
var zoneScene = args.zoneScene;
M2C_ClickNPC ret = await zoneScene.GetComponent<SessionComponent>().Call<M2C_ClickNPC>(new C2M_ClickNPC() { NPCId = args.configId });
if (!ret.Message.IsNullOrEmpty())
{
Game.EventSystem.Publish(new ET.EventType.ShowTipUI
{
tip = ret.Message
}).Coroutine();
}
}
catch (System.Exception e)
{
throw e;
}
}
}
}