52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using ET.EventType;
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using ET;
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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public class BattleStartEvent : AEvent_Sync<EventType.BattleStart>
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{
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public override void Run(BattleStart args)
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{
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try
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{
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var zoneScene = args.zoneScene;
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Game.EventSystem.Publish_Sync(new ET.EventType.TranslateSceneStart
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{
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isAutoEnd = false
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});
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Game.EventSystem.Publish(new ET.EventType.StateBuffUI_Init
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{
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zoneScene = args.zoneScene
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}).Coroutine();
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Game.EventSystem.Publish_Sync(new ET.EventType.HideOthersUnit
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{
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zoneScene = args.zoneScene
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});
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Team team = args.zoneScene.GetComponent<TeamComponent>().Get(zoneScene.GetComponent<GlobalVariable>().LeaderId);
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foreach (Unit unit in team.GetAll())
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{
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try
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{
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Game.EventSystem.Publish_Sync(new ET.EventType.SetHudCharacter_ChangeHp
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{
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unit = unit
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});
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}
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catch (Exception e)
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{
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Log.Error(e);
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}
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}
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}
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catch (Exception e)
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{
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Log.Error(e);
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}
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}
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}
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}
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