34 lines
944 B
C#
34 lines
944 B
C#
using ET.EventType;
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using ET;
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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public class BattleEndEvent : AEvent_Sync<BattleEnd>
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{
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public override void Run(BattleEnd args)
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{
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try
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{
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Game.EventSystem.Publish_Sync(new ET.EventType.TranslateSceneStart {isAutoEnd =false});
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PosHelper.BackPos( args.zoneScene);
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Game.EventSystem.Publish(new ET.EventType.StateBuffUI_Init
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{
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}).Coroutine();
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Game.EventSystem.Publish_Sync(new ET.EventType.ShowOthersUnit
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{
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zoneScene = args.zoneScene
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});
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BattleComponent.Clear();
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Game.EventSystem.Publish_Sync(new ET.EventType.TranslateSceneEnd { });
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}
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catch (Exception e)
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{
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Log.Error(e);
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}
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}
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}
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}
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