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CTT/Server/Model/Game/Entity/PlayerConfigComponent.cs

13 lines
255 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ET
{
[MongoDB.Bson.Serialization.Attributes.BsonIgnoreExtraElements]
public class PlayerConfigComponent: Entity
{
public long MaxPlayerId;
}
}