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CTT/Server/Model/Game/Entity/Battle/Idle/BattleIdleMap.cs

23 lines
522 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace ET
{
public class BattleIdleMapAwakeSystem : AwakeSystem<BattleIdleMap>
{
public override void Awake(BattleIdleMap self)
{
BattleIdleMap.Instance = self;
}
}
public class BattleIdleMap:Entity
{
public static BattleIdleMap Instance { get; set; }
public readonly Dictionary<long, AutoBattleIdleComponent> dic = new Dictionary<long, AutoBattleIdleComponent>();
}
}