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CTT/Server/App/Program.cs

70 lines
1.7 KiB
C#

using System;
using System.Diagnostics;
using System.IO;
using System.Threading;
using CommandLine;
using NLog;
namespace ET
{
internal static class Program
{
private static void Main(string[] args)
{
// 异步方法全部会回掉到主线程
SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance);
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
try
{
Game.EventSystem.Add(typeof(Game).Assembly);
Game.EventSystem.Add(DllHelper.GetHotfixAssembly());
ProtobufHelper.Init();
MongoHelper.Init();
// 命令行参数
Options options = null;
Parser.Default.ParseArguments<Options>(args)
.WithNotParsed(error => throw new Exception($"命令行格式错误!"))
.WithParsed(o => { options = o; });
Game.Options = options;
LogManager.Configuration.Variables["appIdFormat"] = $"{Game.Scene.Id:0000}";
Log.Info($"server start........................ {Game.Scene.Id}");
// 先加这里,后面删掉
Game.EventSystem.Publish(new EventType.AppStart()).Coroutine();
while (true)
{
try
{
Thread.Sleep(1);
Game.Update();
Game.LateUpdate();
Game.FrameFinish();
}
catch (Exception e)
{
Log.Error(e);
}
}
}
catch (Exception e)
{
Log.Error(e);
}
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Log.Error(e.ExceptionObject.ToString());
Environment.Exit(-1); //有此句则不弹异常对话框
}
}
}