17 lines
493 B
C#
17 lines
493 B
C#
// Animancer // Copyright 2020 Kybernetik //
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using UnityEngine;
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namespace Animancer
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{
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/// <summary>
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/// A <see cref="ScriptableObject"/> which holds a <see cref="MixerState.Transition2D"/>.
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/// </summary>
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#if !UNITY_EDITOR
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[System.Obsolete(Validate.ProOnlyMessage)]
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#endif
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[CreateAssetMenu(menuName = Strings.MenuPrefix + "Mixer Transition/2D", order = Strings.AssetMenuOrder + 3)]
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public class MixerTransition2D : AnimancerTransition<MixerState.Transition2D> { }
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}
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