74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
//
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// UpdateScreen.cs
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//
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// Author:
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// fjy <jiyuan.feng@live.com>
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//
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// Copyright (c) 2020 fjy
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//using UnityEngine;
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//using UnityEngine.UI;
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// public class UpdateScreen : MonoBehaviour, IUpdater
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// {
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// public Text version;
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// public Slider progressBar;
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// public Text progressText;
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// public Button buttonStart;
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// private void Start()
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// {
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// version.text = "APP: 4.0\nRES:1";
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// var updater = FindObjectOfType<Updater> ();
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// updater.listener = this;
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// }
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// #region IUpdateManager implementation
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// public void OnStart()
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// {
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// buttonStart.gameObject.SetActive(false);
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// }
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// public void OnMessage(string msg)
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// {
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// progressText.text = msg;
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// }
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// public void OnProgress(float progress)
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// {
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// progressBar.value = progress;
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// }
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// public void OnVersion(string ver)
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// {
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// version.text = "APP: 4.0\nRES: " + ver;
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// }
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// public void OnClear()
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// {
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// buttonStart.gameObject.SetActive(true);
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// }
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// #endregion
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// }
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