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CTT/Unity/Assets/ModelView/GameObjectPoolEntity.cs

32 lines
595 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using PathologicalGames;
using UnityEngine;
namespace ET
{
[System.Serializable]
public class GameObjectPoolEntity
{
public byte PoolId;
public string PoolName;
[Tooltip("是否开启自动清理")]
public bool CullDespawned = true;
[Tooltip("自动清理保留数量")]
public int CullAbove = 5;
[Tooltip("清理间隔")]
public int CullDelay = 2;
[Tooltip("每次清理的数量")]
public int CullMaxPerPass = 2;
[Tooltip("对应的游戏物体对象池")]
public SpawnPool Pool;
}
}