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CTT/Unity/Assets/Model/Other/Define.cs

31 lines
782 B
C#

namespace ET
{
public static class Define
{
//#if UNITY_EDITOR && !ASYNC
// public static bool IsAsync = false;
//#else
public static bool IsAsync = true;
//#endif
public static bool hasView = true;
//#if EDITOR_MODE
//public static bool IsEditorMode = true;
//#else
public static bool IsEditorMode = false;
public static int FrameRate = 60;
//#endif
//#if DEVELOPMENT_BUILD
// public static bool IsDevelopmentBuild = true;
//#else
// public static bool IsDevelopmentBuild = false;
//#endif
//#if ILRuntime
// public static bool IsILRuntime = true;
//#else
// public static bool IsILRuntime = false;
//#endif
}
}