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CTT/Unity/Assets/Model/Core/Object/EventSystem.cs

723 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
namespace ET
{
public sealed class EventSystem : IDisposable
{
private static EventSystem instance;
public static EventSystem Instance
{
get
{
return instance ?? (instance = new EventSystem());
}
}
private readonly Dictionary<long, Entity> allComponents = new Dictionary<long, Entity>();
private readonly Dictionary<string, Assembly> assemblies = new Dictionary<string, Assembly>();
private readonly UnOrderMultiMapSet<Type, Type> types = new UnOrderMultiMapSet<Type, Type>();
private readonly Dictionary<Type, List<object>> allEvents = new Dictionary<Type, List<object>>();
private readonly UnOrderMultiMap<Type, IAwakeSystem> awakeSystems = new UnOrderMultiMap<Type, IAwakeSystem>();
private readonly UnOrderMultiMap<Type, IStartSystem> startSystems = new UnOrderMultiMap<Type, IStartSystem>();
private readonly UnOrderMultiMap<Type, IDestroySystem> destroySystems = new UnOrderMultiMap<Type, IDestroySystem>();
private readonly UnOrderMultiMap<Type, ILoadSystem> loadSystems = new UnOrderMultiMap<Type, ILoadSystem>();
private readonly UnOrderMultiMap<Type, IUpdateSystem> updateSystems = new UnOrderMultiMap<Type, IUpdateSystem>();
private readonly UnOrderMultiMap<Type, ILateUpdateSystem> lateUpdateSystems = new UnOrderMultiMap<Type, ILateUpdateSystem>();
private readonly UnOrderMultiMap<Type, IChangeSystem> changeSystems = new UnOrderMultiMap<Type, IChangeSystem>();
private readonly UnOrderMultiMap<Type, IDeserializeSystem> deserializeSystems = new UnOrderMultiMap<Type, IDeserializeSystem>();
private Queue<long> updates = new Queue<long>();
private Queue<long> updates2 = new Queue<long>();
private readonly Queue<long> starts = new Queue<long>();
private Queue<long> loaders = new Queue<long>();
private Queue<long> loaders2 = new Queue<long>();
private Queue<long> lateUpdates = new Queue<long>();
private Queue<long> lateUpdates2 = new Queue<long>();
private EventSystem()
{
this.Add(typeof(EventSystem).Assembly);
}
public void Add(Assembly assembly)
{
this.assemblies[assembly.ManifestModule.ScopeName] = assembly;
this.types.Clear();
foreach (Assembly value in this.assemblies.Values)
{
foreach (Type type in value.GetTypes())
{
if (type.IsAbstract)
{
continue;
}
object[] objects = type.GetCustomAttributes(typeof(BaseAttribute), true);
if (objects.Length == 0)
{
continue;
}
foreach (BaseAttribute baseAttribute in objects)
{
this.types.Add(baseAttribute.AttributeType, type);
}
}
}
this.awakeSystems.Clear();
this.lateUpdateSystems.Clear();
this.updateSystems.Clear();
this.startSystems.Clear();
this.loadSystems.Clear();
this.changeSystems.Clear();
this.destroySystems.Clear();
this.deserializeSystems.Clear();
foreach (Type type in this.GetTypes(typeof(ObjectSystemAttribute)))
{
object obj = Activator.CreateInstance(type);
switch (obj)
{
case IAwakeSystem objectSystem:
this.awakeSystems.Add(objectSystem.Type(), objectSystem);
break;
case IUpdateSystem updateSystem:
this.updateSystems.Add(updateSystem.Type(), updateSystem);
break;
case ILateUpdateSystem lateUpdateSystem:
this.lateUpdateSystems.Add(lateUpdateSystem.Type(), lateUpdateSystem);
break;
case IStartSystem startSystem:
this.startSystems.Add(startSystem.Type(), startSystem);
break;
case IDestroySystem destroySystem:
this.destroySystems.Add(destroySystem.Type(), destroySystem);
break;
case ILoadSystem loadSystem:
this.loadSystems.Add(loadSystem.Type(), loadSystem);
break;
case IChangeSystem changeSystem:
this.changeSystems.Add(changeSystem.Type(), changeSystem);
break;
case IDeserializeSystem deserializeSystem:
this.deserializeSystems.Add(deserializeSystem.Type(), deserializeSystem);
break;
}
}
this.allEvents.Clear();
foreach (Type type in types[typeof(EventAttribute)])
{
IEvent obj = Activator.CreateInstance(type) as IEvent;
if (obj == null)
{
throw new Exception($"type not is AEvent: {obj.GetType().Name}");
}
Type eventType = obj.GetEventType();
if (!this.allEvents.ContainsKey(eventType))
{
this.allEvents.Add(eventType, new List<object>());
}
this.allEvents[eventType].Add(obj);
}
this.Load();
}
public Assembly GetAssembly(string name)
{
return this.assemblies[name];
}
public HashSet<Type> GetTypes(Type systemAttributeType)
{
if (!this.types.ContainsKey(systemAttributeType))
{
return new HashSet<Type>();
}
return this.types[systemAttributeType];
}
public List<Type> GetTypes()
{
List<Type> allTypes = new List<Type>();
foreach (Assembly assembly in this.assemblies.Values)
{
allTypes.AddRange(assembly.GetTypes());
}
return allTypes;
}
public void RegisterSystem(Entity component, bool isRegister = true)
{
if (!isRegister)
{
this.Remove(component.InstanceId);
return;
}
this.allComponents.Add(component.InstanceId, component);
Type type = component.GetType();
if (this.loadSystems.ContainsKey(type))
{
this.loaders.Enqueue(component.InstanceId);
}
if (this.updateSystems.ContainsKey(type))
{
this.updates.Enqueue(component.InstanceId);
}
if (this.startSystems.ContainsKey(type))
{
this.starts.Enqueue(component.InstanceId);
}
if (this.lateUpdateSystems.ContainsKey(type))
{
this.lateUpdates.Enqueue(component.InstanceId);
}
}
public void Remove(long instanceId)
{
this.allComponents.Remove(instanceId);
}
public Entity Get(long instanceId)
{
Entity component = null;
this.allComponents.TryGetValue(instanceId, out component);
return component;
}
public bool IsRegister(long instanceId)
{
return this.allComponents.ContainsKey(instanceId);
}
public void Deserialize(Entity component)
{
List<IDeserializeSystem> iDeserializeSystems = this.deserializeSystems[component.GetType()];
if (iDeserializeSystems == null)
{
return;
}
foreach (IDeserializeSystem deserializeSystem in iDeserializeSystems)
{
if (deserializeSystem == null)
{
continue;
}
try
{
deserializeSystem.Run(component);
}
catch (Exception e)
{
Log.Error(e);
}
}
}
public void Awake(Entity component)
{
List<IAwakeSystem> iAwakeSystems = this.awakeSystems[component.GetType()];
if (iAwakeSystems == null)
{
return;
}
foreach (IAwakeSystem aAwakeSystem in iAwakeSystems)
{
if (aAwakeSystem == null)
{
continue;
}
IAwake iAwake = aAwakeSystem as IAwake;
if (iAwake == null)
{
continue;
}
try
{
iAwake.Run(component);
}
catch (Exception e)
{
Log.Error(e);
}
}
}
public void Awake<P1>(Entity component, P1 p1)
{
List<IAwakeSystem> iAwakeSystems = this.awakeSystems[component.GetType()];
if (iAwakeSystems == null)
{
return;
}
foreach (IAwakeSystem aAwakeSystem in iAwakeSystems)
{
if (aAwakeSystem == null)
{
continue;
}
IAwake<P1> iAwake = aAwakeSystem as IAwake<P1>;
if (iAwake == null)
{
continue;
}
try
{
iAwake.Run(component, p1);
}
catch (Exception e)
{
Log.Error(e);
}
}
}
public void Awake<P1, P2>(Entity component, P1 p1, P2 p2)
{
List<IAwakeSystem> iAwakeSystems = this.awakeSystems[component.GetType()];
if (iAwakeSystems == null)
{
return;
}
foreach (IAwakeSystem aAwakeSystem in iAwakeSystems)
{
if (aAwakeSystem == null)
{
continue;
}
IAwake<P1, P2> iAwake = aAwakeSystem as IAwake<P1, P2>;
if (iAwake == null)
{
continue;
}
try
{
iAwake.Run(component, p1, p2);
}
catch (Exception e)
{
Log.Error(e);
}
}
}
public void Awake<P1, P2, P3>(Entity component, P1 p1, P2 p2, P3 p3)
{
List<IAwakeSystem> iAwakeSystems = this.awakeSystems[component.GetType()];
if (iAwakeSystems == null)
{
return;
}
foreach (IAwakeSystem aAwakeSystem in iAwakeSystems)
{
if (aAwakeSystem == null)
{
continue;
}
IAwake<P1, P2, P3> iAwake = aAwakeSystem as IAwake<P1, P2, P3>;
if (iAwake == null)
{
continue;
}
try
{
iAwake.Run(component, p1, p2, p3);
}
catch (Exception e)
{
Log.Error(e);
}
}
}
public void Awake<P1, P2, P3, P4>(Entity component, P1 p1, P2 p2, P3 p3, P4 p4)
{
List<IAwakeSystem> iAwakeSystems = this.awakeSystems[component.GetType()];
if (iAwakeSystems == null)
{
return;
}
foreach (IAwakeSystem aAwakeSystem in iAwakeSystems)
{
if (aAwakeSystem == null)
{
continue;
}
IAwake<P1, P2, P3, P4> iAwake = aAwakeSystem as IAwake<P1, P2, P3, P4>;
if (iAwake == null)
{
continue;
}
try
{
iAwake.Run(component, p1, p2, p3, p4);
}
catch (Exception e)
{
Log.Error(e);
}
}
}
public void Change(Entity component)
{
List<IChangeSystem> iChangeSystems = this.changeSystems[component.GetType()];
if (iChangeSystems == null)
{
return;
}
foreach (IChangeSystem iChangeSystem in iChangeSystems)
{
if (iChangeSystem == null)
{
continue;
}
try
{
iChangeSystem.Run(component);
}
catch (Exception e)
{
Log.Error(e);
}
}
}
public void Load()
{
while (this.loaders.Count > 0)
{
long instanceId = this.loaders.Dequeue();
Entity component;
if (!this.allComponents.TryGetValue(instanceId, out component))
{
continue;
}
if (component.IsDisposed)
{
continue;
}
List<ILoadSystem> iLoadSystems = this.loadSystems[component.GetType()];
if (iLoadSystems == null)
{
continue;
}
this.loaders2.Enqueue(instanceId);
foreach (ILoadSystem iLoadSystem in iLoadSystems)
{
try
{
iLoadSystem.Run(component);
}
catch (Exception e)
{
Log.Error(e);
}
}
}
ObjectHelper.Swap(ref this.loaders, ref this.loaders2);
}
private void Start()
{
while (this.starts.Count > 0)
{
long instanceId = this.starts.Dequeue();
Entity component;
if (!this.allComponents.TryGetValue(instanceId, out component))
{
continue;
}
List<IStartSystem> iStartSystems = this.startSystems[component.GetType()];
if (iStartSystems == null)
{
continue;
}
foreach (IStartSystem iStartSystem in iStartSystems)
{
try
{
iStartSystem.Run(component);
}
catch (Exception e)
{
Log.Error(e);
}
}
}
}
public void Destroy(Entity component)
{
List<IDestroySystem> iDestroySystems = this.destroySystems[component.GetType()];
if (iDestroySystems == null)
{
return;
}
foreach (IDestroySystem iDestroySystem in iDestroySystems)
{
if (iDestroySystem == null)
{
continue;
}
try
{
iDestroySystem.Run(component);
}
catch (Exception e)
{
Log.Error(e);
}
}
}
public void Update()
{
this.Start();
while (this.updates.Count > 0)
{
long instanceId = this.updates.Dequeue();
Entity component;
if (!this.allComponents.TryGetValue(instanceId, out component))
{
continue;
}
if (component.IsDisposed)
{
continue;
}
List<IUpdateSystem> iUpdateSystems = this.updateSystems[component.GetType()];
if (iUpdateSystems == null)
{
continue;
}
this.updates2.Enqueue(instanceId);
foreach (IUpdateSystem iUpdateSystem in iUpdateSystems)
{
try
{
iUpdateSystem.Run(component);
}
catch (Exception e)
{
Log.Error(e);
}
}
}
ObjectHelper.Swap(ref this.updates, ref this.updates2);
}
public void LateUpdate()
{
while (this.lateUpdates.Count > 0)
{
long instanceId = this.lateUpdates.Dequeue();
Entity component;
if (!this.allComponents.TryGetValue(instanceId, out component))
{
continue;
}
if (component.IsDisposed)
{
continue;
}
List<ILateUpdateSystem> iLateUpdateSystems = this.lateUpdateSystems[component.GetType()];
if (iLateUpdateSystems == null)
{
continue;
}
this.lateUpdates2.Enqueue(instanceId);
foreach (ILateUpdateSystem iLateUpdateSystem in iLateUpdateSystems)
{
try
{
iLateUpdateSystem.Run(component);
}
catch (Exception e)
{
Log.Error(e);
}
}
}
ObjectHelper.Swap(ref this.lateUpdates, ref this.lateUpdates2);
}
public async ETTask Publish<T>(T a) where T : struct
{
if (!this.allEvents.TryGetValue(typeof(T), out List<object> iEvents))
{
return;
}
using var list = ListComponent<ETTask>.Create();
foreach (object obj in iEvents)
{
if (!(obj is AEvent<T> aEvent))
{
Log.Error($"event error: {obj.GetType().Name}");
continue;
}
list.List.Add(aEvent.Handle(a));
}
try
{
await ETTaskHelper.WaitAll(list.List);
}
catch (Exception e)
{
Log.Error(e);
}
}
public void Publish_Sync<T>(T a) where T : struct
{
List<object> iEvents;
if (!this.allEvents.TryGetValue(typeof(T), out iEvents))
{
return;
}
foreach (object obj in iEvents)
{
try
{
if (!(obj is AEvent_Sync<T> aEvent))
{
Log.Error($"event error: {obj.GetType().Name}");
continue;
}
aEvent.Handle(a);
}
catch (Exception e)
{
Log.Error(e);
}
}
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
HashSet<Type> noParent = new HashSet<Type>();
Dictionary<Type, int> typeCount = new Dictionary<Type, int>();
HashSet<Type> noDomain = new HashSet<Type>();
foreach (var kv in this.allComponents)
{
Type type = kv.Value.GetType();
if (kv.Value.Parent == null)
{
noParent.Add(type);
}
if (kv.Value.Domain == null)
{
noDomain.Add(type);
}
if (typeCount.ContainsKey(type))
{
typeCount[type]++;
}
else
{
typeCount[type] = 1;
}
}
sb.AppendLine("not set parent type: ");
foreach (Type type in noParent)
{
sb.AppendLine($"\t{type.Name}");
}
sb.AppendLine("not set domain type: ");
foreach (Type type in noDomain)
{
sb.AppendLine($"\t{type.Name}");
}
IOrderedEnumerable<KeyValuePair<Type, int>> orderByDescending = typeCount.OrderByDescending(s => s.Value);
sb.AppendLine("Entity Count: ");
foreach (var kv in orderByDescending)
{
if (kv.Value == 1)
{
continue;
}
sb.AppendLine($"\t{kv.Key.Name}: {kv.Value}");
}
return sb.ToString();
}
public void Dispose()
{
instance = null;
}
}
}