45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using ET;
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namespace ET
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{
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/// <summary>
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/// 监视hp数值变化,改变血条值
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/// </summary>
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[NumericWatcher(NumericType.MaxHp)]
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public class NumericWatcher_MaxHp : INumericWatcher
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{
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public async ETTask Run(Entity entity, float old, float value)
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{
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Log.Info($"@{entity.Id}改变MaxHp:{old} -> {value}");
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var zoneScene = entity.ZoneScene();
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CharacterUIHelper.UpdateHeadInfo_ChangeMaxHp(zoneScene, entity.Id,old,value);
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CharacterUIHelper.Hud_ChangeHpOrMaxHp(zoneScene,entity);
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await ETTask.CompletedTask;
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}
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}
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[NumericWatcher(NumericType.PhyDef)]
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public class NumericWatcher_PhyDef : INumericWatcher
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{
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public async ETTask Run(Entity entity, float old, float value)
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{
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Log.Info($"@{entity.Id}改变PhyDef:{old} -> {value}");
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var zoneScene = entity.ZoneScene();
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CharacterUI characterUI = FUIHelper.Get<CharacterUI,FUI_CharacterUI>(zoneScene,FUIPackage.Character_CharacterUI);
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characterUI.Refresh();
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await ETTask.CompletedTask;
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}
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}
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[NumericWatcher(NumericType.SpiDef)]
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public class NumericWatcher_SpiDef : INumericWatcher
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{
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public async ETTask Run(Entity entity, float old, float value)
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{
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Log.Info($"@{entity.Id}改变SpiDef:{old} -> {value}");
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var zoneScene = entity.ZoneScene();
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CharacterUI characterUI = FUIHelper.Get<CharacterUI,FUI_CharacterUI>(zoneScene,FUIPackage.Character_CharacterUI);
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characterUI.Refresh();
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await ETTask.CompletedTask;
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}
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}
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}
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