zxl
/
CTT
forked from Cal/CTT
1
0
Fork 0
CTT/Unity/Assets/HotfixView/Numeric/NumericWatcher_Energy.cs

22 lines
669 B
C#

using ET;
namespace ET
{
[NumericWatcher(NumericType.Energy)]
public class NumericWatcher_Energy : INumericWatcher
{
public async ETTask Run(Entity entity, float old, float value)
{
Log.Info($"@{entity.Id}改变 Energy:{old} -> {value}");
if (entity.Id != entity.ZoneScene().GetComponent<GlobalVariable>().MyId) return;
int energy = MathHelper.RoundToInt(value);
Game.EventSystem.Publish_Sync(new ET.EventType.ChangeEnergy
{
energy = energy,
});
ItemHelper.ChangeEnergy(energy);
await ETTask.CompletedTask;
}
}
}