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CTT/Unity/Assets/Editor/Unity.Editor.asmdef

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{
"name": "Unity.Editor",
"rootNamespace": "",
"references": [
"Unity.Model",
"Unity.ThirdParty",
"Animancer",
"XAsset.Runtime",
"PathologicalGames",
"Cal.Core",
"Unity.ModelView",
"XnodeDemo",
"",
"XNode"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}