79 lines
2.9 KiB
C#
Executable File
79 lines
2.9 KiB
C#
Executable File
//using System.Collections.Generic;
|
||
//using System.Threading;
|
||
|
||
//using PF;
|
||
//using UnityEngine;
|
||
|
||
//namespace ET
|
||
//{
|
||
// public static class UnitPathComponentHelper
|
||
// {
|
||
// public static async ETTask MoveAsync(this UnitPathComponent self, List<Vector3> path)
|
||
// {
|
||
// if (path.Count == 0)
|
||
// {
|
||
// return;
|
||
// }
|
||
// //第一个点是unit的当前位置,所以不用发送
|
||
// for (int i = 1; i < path.Count; ++i)
|
||
// {
|
||
// //每移动3个点发送下3个点给客户端
|
||
// if (i % 3 == 1)
|
||
// {
|
||
// self.BroadcastPath(path, i, 3);
|
||
// }
|
||
// Vector3 v3 = path[i];
|
||
// await self.Parent.GetComponent<MoveComponent>().MoveToAsync(v3, self.CancellationTokenSource.Token);
|
||
// }
|
||
// }
|
||
|
||
// public static async ETVoid MoveTo(this UnitPathComponent self, Vector3 target)
|
||
// {
|
||
// if ((self.Target - target).magnitude < 0.1f)
|
||
// {
|
||
// return;
|
||
// }
|
||
|
||
// self.Target = target;
|
||
|
||
// Unit unit = self.GetParent<Unit>();
|
||
|
||
|
||
// PathfindingComponent pathfindingComponent = self.Domain.GetComponent<PathfindingComponent>();
|
||
// self.ABPath = EntityFactory.Create<ABPathWrap, Vector3, Vector3>(self.Domain, unit.Position, new Vector3(target.x, target.y, target.z));
|
||
// pathfindingComponent.Search(self.ABPath);
|
||
// Log.Debug($"find result: {self.ABPath.Result.ListToString()}");
|
||
|
||
// self.CancellationTokenSource?.Cancel();
|
||
// self.CancellationTokenSource = EntityFactory.Create<ETCancellationTokenSource>(self.Domain);
|
||
// await self.MoveAsync(self.ABPath.Result);
|
||
// self.CancellationTokenSource.Dispose();
|
||
// self.CancellationTokenSource = null;
|
||
// }
|
||
|
||
// //从index找接下来3个点,广播
|
||
// public static void BroadcastPath(this UnitPathComponent self, List<Vector3> path, int index, int offset)
|
||
// {
|
||
// Unit unit = self.GetParent<Unit>();
|
||
// Vector3 unitPos = unit.Position;
|
||
// M2C_PathfindingResult m2CPathfindingResult = new M2C_PathfindingResult();
|
||
// m2CPathfindingResult.X = unitPos.x;
|
||
// m2CPathfindingResult.Y = unitPos.y;
|
||
// m2CPathfindingResult.Z = unitPos.z;
|
||
// m2CPathfindingResult.Id = unit.Id;
|
||
|
||
// for (int i = 0; i < offset; ++i)
|
||
// {
|
||
// if (index + i >= self.ABPath.Result.Count)
|
||
// {
|
||
// break;
|
||
// }
|
||
// Vector3 v = self.ABPath.Result[index + i];
|
||
// //m2CPathfindingResult.Xs.Add(v.x);
|
||
// //m2CPathfindingResult.Ys.Add(v.y);
|
||
// //m2CPathfindingResult.Zs.Add(v.z);
|
||
// }
|
||
// MessageHelper.Broadcast(unit, m2CPathfindingResult);
|
||
// }
|
||
// }
|
||
//} |