using ET.EventType; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ET { public class MonoSceneTranPoint:MonoBehaviour { public long Id; public Scene zoneScene; private void OnTriggerEnter2D(Collider2D collision) { Game.EventSystem.Publish(new OnEnterSceneTranPoint { zoneScene =zoneScene, collision =collision, Id =Id, }).Coroutine(); } } }