using ET;
namespace ET
{
///
/// 监视hp数值变化,改变血条值
///
[NumericWatcher(NumericType.Level)]
public class NumericWatcher_Level : INumericWatcher
{
public async ETTask Run(Entity entity, float old, float value)
{
Log.Info($"@{entity.Id}改变 Level:{old} -> {value}");
Unit unit = entity.As();
var zoneScene = entity.ZoneScene();
CharacterUIHelper.Hud_ChangeLevel(zoneScene, entity);
CharacterUIHelper.UpdateHeadInfo_ChangeLevel(zoneScene, entity);
CharacterUIHelper.UpdateHeadInfo_ChangeMaxExp(zoneScene, entity,(int)value);
await ETTask.CompletedTask;
}
}
}