using System; namespace ET { [ActorMessageHandler] public class C2M_AddFriendHandler : AMActorLocationRpcHandler { protected override async ETTask Run(Unit unit, C2M_AddFriend request, M2C_AddFriend response, Action reply) { string ret= await FriendComponent.Instance.AddFriend(unit,request.Id); if (!ret.Equals(string.Empty)) { response.Message = ret; reply(); return; } reply(); await ETTask.CompletedTask; } } }