using System; namespace ET { [ActorMessageHandler] public class C2M_StrengthEquipHandler : AMActorLocationRpcHandler { protected override async ETTask Run(Unit unit, C2M_StrengthEquip request, M2C_StrengthEquip response, Action reply) { (string, bool) retStr =await ItemComponent.Instance.StrangeEquip(unit, request.bagIndex); if (retStr.Item1!=null) { response.Message = retStr.Item1; reply(); return; } response.isSuccess = retStr.Item2; reply(); await ETTask.CompletedTask; } } }