using System; namespace ET { [ActorMessageHandler] public class C2M_MakeMunalEquipHandler : AMActorLocationRpcHandler { protected override async ETTask Run(Unit unit, C2M_MakeMunalEquip request,M2C_MakeMunalEquip response,Action reply) { string ret = await ItemComponent.Instance.MakeMunalEquip(unit, (MunalStoneType)request.Type,request.IsRare); if (ret != null) { response.Message = ret; reply(); return; } reply(); await ETTask.CompletedTask; } } }