using System; namespace ET { [ActorMessageHandler] public class C2M_ChargeCoinHandler : AMActorLocationRpcHandler { protected override async ETTask Run(Unit unit, C2M_ChargeCoin request,M2C_ChargeCoin response,Action reply) { string ret = CharacterHelper.ReduceMoney(unit, CharacterHelper.MoneyType.Gem, request.Gem); if (ret != null) { response.Message = ret; reply(); return; } CharacterHelper.AddMoney(unit, CharacterHelper.MoneyType.Coin, request.Gem *10); reply(); await ETTask.CompletedTask; } } }