using System; namespace ET { [ActorMessageHandler] public class C2M_EndTestBattleFightHandler : AMActorLocationRpcHandler { protected override async ETTask Run(Unit unit, C2M_EndTestBattleFight request, M2C_EndTestBattleFight response, Action reply) { //BattleMgrCompnent.Instance.RemoveBattle(BattleMgrCompnent.Instance.GetBattle( BattleType.MainStory, unit.TeamLeaderId)); reply(); await ETTask.CompletedTask; } } }