using System; namespace ET { [ActorMessageHandler] public class C2M_SelectTeamMemberHandler : AMActorLocationRpcHandler { protected override async ETTask Run(Unit unit, C2M_SelectTeamMember request, M2C_SelectTeamMember response, Action reply) { string ret = unit.GetComponent().SelectedEnermy(request.Id, TeamType.Self); if (ret != null) { response.Message = ret; reply(); return; } reply(); await ETTask.CompletedTask; } } }