using System; namespace ET { [ActorMessageHandler] public class C2M_SelectEnermyHandler : AMActorLocationRpcHandler { protected override async ETTask Run(Unit unit, C2M_SelectEnermy request, M2C_SelectEnermy response, Action reply) { string ret = unit.GetComponent().SelectedEnermy(request.Id, TeamType.Target); if (ret != null) { response.Message = ret; reply(); return; } reply(); await ETTask.CompletedTask; } } }