using ET; using System; using System.Collections.Generic; using System.Text; namespace ET { public class BattleSkillRetEvent : AEvent { public override async ETTask Run(EventType.BattleSkillRet args) { Unit unit = args.targetUnit; M2C_BattleSkillRet skillRet = new M2C_BattleSkillRet() { UnitId = args.targetUnit.Id, IsCrit = args.IsCrit, ChangeHpValue = args.HpValue, }; unit.GetComponent().BrocastInterval(skillRet); await ETTask.CompletedTask; } } }