using Cal.DataTable; using System; using System.Collections.Generic; using System.Text; namespace ET { public class AddMainVIPAITimeGoodsEffect : GoodsEffect { public override string Init(Unit unit, GoodsBase goodsBase,bool isLock =false) { base.unit = unit; GoodsBase = goodsBase; return Run(); } private string Run() { PlayerData data = unit.GetComponent(); data.mainstoryVIPAITime += GoodsBase.CommonIncrease; UnitHelper.SaveComponenet(data).Coroutine(); return string.Empty; } public override async ETVoid Execute() { await ETTask.CompletedTask; } } }