using Cal.DataTable; using System; using System.Collections.Generic; using UnityEngine; namespace ET { public class IdleNode : AINode { public override bool Check(Unit unit) { return true; } public override async ETVoid Run(Unit unit, ETCancellationToken cancelToken) { while (true) { bool ret = await TimerComponent.Instance.WaitAsync(1000, cancelToken); if (!ret) return; } } } }