using DG.Tweening; using ET.EventType; using ET; using System; using System.Collections.Generic; namespace ET { public class UpdateHeadInfo_ChangeLevelEvent : AEvent_Sync { public override void Run(UpdateHeadInfo_ChangeLevel args) { long id = args.unit.Id; //!玩家的UI if (id == GlobalVariable.MyId) { if (!(FUIComponent.Instance.Get(FUIPackage.Common_MainUI) is FUI_MainUI ui)) { return; } var txt = ui.m_mineHeadInfo.m_txtLevel; txt.text = CharacterHelper.GetLevelString(args.unit); } else { //!队友的UI if (UpdateTeamHeadInfoEvent.TeamMemberHeadInfoDic.TryGetValue(id, out var ui)) { var txt = ui.m_txtLevel; txt.text = CharacterHelper.GetLevelString(args.unit); } } } } }