using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace ET { public class UnitSceneFactory { public static UnitScene Create(Entity scene,long id,Vector2 pos,int Yangle,int mapId) { var unitscene = EntityFactory.CreateWithId(scene,id,mapId); unitscene.Position = pos; unitscene.YAngle = Yangle; return unitscene; } } }