using Cal; namespace ET { public class SkillOptionLogic_修改Modifier数据 : SkillOptionLogicBase { public override SkillOptionType skillOptionType => SkillOptionType.修改Modifier数据; public override SkillOptionBase skillOptionBase { get; set; } SkillOption_修改Modifier数据 skillOption; public override void HandleEvent(ISkillSender skillSender) { skillOption = skillOptionBase.As(); var owner = skillSender.caster; SkillLogic skillLogic = skillSender.skillLogic; var num = owner.GetComponent(); var modifierContainer = skillLogic.owner.GetComponent(); var logic = modifierContainer.GetModifierLogic(skillOption.modifierId); if (logic != null) { modifierContainer.RemoveModifier(logic); } skillLogic.dataX10000 = (1 - (float)num.GetAsInt(NumericType.Hp) / num.GetAsInt(NumericType.MaxHp)) / 0.1f; modifierContainer.ApplyModifier(skillLogic.owner, skillLogic,skillOption. modifierId); } public override void Clear() { } } }