using ET; using MongoDB.Bson.Serialization.Attributes; using Sirenix.OdinInspector; using System; using UnityEngine; #if UNITY_EDITOR #endif namespace Cal { [GUIColor(0.95f, 0.08f, 0f)] [System.Serializable] [BsonIgnoreExtraElements] public class SkillOption_创建携带Modifier的子弹 : SkillOptionBase { public override SkillOptionType optionType => SkillOptionType.创建携带Modifier的子弹; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("目标选择")] public SelectTargetBase selectTarget; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("子弹飞行时间")] [SuffixLabel("毫秒", true)] public int time; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("特效Id")] public int effectId; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("子弹携带的modifyId")] public ModifierId[] modifierIds; } }