/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ using ET; using FairyGUI; using FairyGUI.Utils; namespace ET { [ObjectSystem] public class FUI_ConsignmentPutInUI_AwakeSystem : AwakeSystem { public override void Awake(FUI_ConsignmentPutInUI self, GObject go) { self.Awake(go); } } public sealed class FUI_ConsignmentPutInUI : FUI { public const string UIPackageName = "Consignment"; public const string UIResName = "ConsignmentPutInUI"; /// /// {uiResName}的组件类型(GComponent、GButton、GProcessBar等),它们都是GObject的子类。 /// public GComponent self; public FUI_FrameConsignmentPutInUI m_frame; public FUI_ButtonSlot m_btnSlot; public GTextInput m_inpCount; public FUI_ButtonText m_btnSure; public GTextInput m_inpGold; public GTextInput m_inpPwd; public const string URL = "ui://ivv55tvqm1qup"; private static GObject CreateGObject() { return UIPackage.CreateObject(UIPackageName, UIResName); } private static void CreateGObjectAsync(UIPackage.CreateObjectCallback result) { UIPackage.CreateObjectAsync(UIPackageName, UIResName, result); } public static FUI_ConsignmentPutInUI CreateInstance(Entity domain) { return EntityFactory.Create(domain, CreateGObject()); } public static ETTask CreateInstanceAsync(Entity domain) { ETTaskCompletionSource tcs = new ETTaskCompletionSource(); CreateGObjectAsync((go) => { tcs.SetResult(EntityFactory.Create(domain, go)); }); return tcs.Task; } public static FUI_ConsignmentPutInUI Create(Entity domain,GObject go) { return EntityFactory.Create(domain,go); } /// /// 通过此方法获取的FUI,在Dispose时不会释放GObject,需要自行管理(一般在配合FGUI的Pool机制时使用)。 /// public static FUI_ConsignmentPutInUI GetFormPool(Entity domain,GObject go) { FUI_ConsignmentPutInUI fui = go.Get(); if(fui == null) { fui = Create(domain,go); } fui.isFromFGUIPool = true; return fui; } public void Awake(GObject go) { if(go == null) { return; } GObject = go; if (string.IsNullOrWhiteSpace(Name)) { Name = Id.ToString(); } self = (GComponent)go; self.Add(this); GComponent com = go.asCom; if(com != null) { m_frame = FUI_FrameConsignmentPutInUI.Create(domain,com.GetChildAt(0)); m_btnSlot = FUI_ButtonSlot.Create(domain,com.GetChildAt(3)); m_inpCount = (GTextInput)com.GetChildAt(5); m_btnSure = FUI_ButtonText.Create(domain,com.GetChildAt(7)); m_inpGold = (GTextInput)com.GetChildAt(8); m_inpPwd = (GTextInput)com.GetChildAt(13); } } public override void Dispose() { if(IsDisposed) { return; } base.Dispose(); self.Remove(); self = null; m_frame.Dispose(); m_frame = null; m_btnSlot = null; m_inpCount = null; m_btnSure = null; m_inpGold = null; m_inpPwd = null; } } }