using ET;
namespace ET
{
///
/// 监视hp数值变化,改变血条值
///
[NumericWatcher(NumericType.MaxHp)]
public class NumericWatcher_MaxHp : INumericWatcher
{
public async ETTask Run(Entity entity, float old, float value)
{
Log.Info($"@{entity.Id}改变MaxHp:{old} -> {value}");
Unit unit = entity.As();
Game.EventSystem.Publish_Sync(new ET.EventType.UpdateHeadInfo_ChangeMaxHp
{
zoneScene = entity.ZoneScene(),
unit = unit,
old = old,
value = value,
duration = 0.6f,
});
await ETTask.CompletedTask;
}
}
}