using ET; using MongoDB.Bson.Serialization.Attributes; using UnityEngine; using Sirenix.OdinInspector; #if UNITY_EDITOR #endif namespace Cal { [GUIColor(0.6f, 0.8f, 0f)] [System.Serializable] [BsonIgnoreExtraElements] public class SkillOption_改变释放次数 : SkillOptionBase { public override SkillOptionType optionType => SkillOptionType.改变释放次数; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("目标选择")] public SelectTargetBase selectTarget; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("次数")] #if UNITY [SerializeField] #endif public SkillParam param; } }