using ET; using MongoDB.Bson.Serialization.Attributes; using Sirenix.OdinInspector; using UnityEngine; #if UNITY_EDITOR #endif namespace Cal { [GUIColor(0.6f, 0.8f, 0f)] [System.Serializable] [BsonIgnoreExtraElements] public class SkillOption_播放特效 : SkillOptionBase { public override SkillOptionType optionType => SkillOptionType.播放特效; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("目标选择")] public SelectTargetBase selectTarget; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("特效Id")] public int effectId; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("特效类型")] [HideInInspector] public EffectType effectType; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("特效目标")] public EffectTargetType effectPosType; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("特效附着点")] public EffectAttachType effectAttachType; } }