using ET; using Sirenix.OdinInspector; #if UNITY_EDITOR using UnityEngine; #endif namespace Cal { [GUIColor(0.6f, 0.8f, 0f)] [System.Serializable] public class SkillOption_承担伤害 : SkillOptionBase { public override SkillOptionType optionType => SkillOptionType.承担伤害; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("目标选择")] public SelectTargetBase selectTarget; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("承伤百分比")] [SerializeField] public SkillParam param; } }