using ET; using Sirenix.OdinInspector; using UnityEngine; #if UNITY_EDITOR #endif namespace Cal { [GUIColor(0.6f, 0.8f, 0f)] [System.Serializable] public class SkillOption_吸血 : SkillOptionBase { public override SkillOptionType optionType => SkillOptionType.吸血; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("目标选择")] public SelectTargetBase selectTarget; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("吸血百分比")] [SerializeField] public SkillParam param; } }