using UnityEngine; using FairyGUI.Utils; namespace FairyGUI { /// /// /// public class PackageItem { public UIPackage owner; public PackageItemType type; public ObjectType objectType; public string id; public string name; public int width; public int height; public string file; public bool exported; public NTexture texture; public ByteBuffer rawData; //image public Rect? scale9Grid; public bool scaleByTile; public int tileGridIndice; public PixelHitTestData pixelHitTestData; //movieclip public float interval; public float repeatDelay; public bool swing; public MovieClip.Frame[] frames; //component public bool translated; public UIObjectFactory.GComponentCreator extensionCreator; //font public BitmapFont bitmapFont; //sound public NAudioClip audioClip; public object Load() { return owner.GetItemAsset(this); } } }