using ET.EventType; using ET; using System; using System.Collections.Generic; namespace ET { public class OpenShopUIEvent : AEvent { public override async ETTask Run(OpenShopUI args) { PosHelper.CheckSceneError(Cal.DataTable.Sys_SceneId.Scene_MainCity, "商店"); FUI_ShopUI ui =await FUIHelper.Open(args.zoneScene, FUIPackage.Shop_ShopUI, WindowPos.Center, (_ui)=> { //ui.m_Effect.Play(); }); FUIWindowComponent window = ui.GetComponent(); ui.AddComponent(); window.Window.OnHideEvent += () => { ui.RemoveComponent(); }; await ETTask.CompletedTask; } } }