using ET; using Cal.DataTable; using UnityEngine; using ET.EventType; namespace ET { public class StartFamilyBossFightEvent : AEvent { public override async ETTask Run(StartFamilyBossFight args) { try { int bossId = args.BossId; long unitId = args.Id; int hp = args.hp; Scene scene = args.zoneScene; Game.EventSystem.Publish_Sync(new BattleStart { zoneScene = scene }); //!+固定玩家位置 //!1.记录原位置 Team team = TeamComponent.Instance.Get(GlobalVariable.LeaderId); GlobalVariable.PlayerPosList_BeforeBattle.Clear(); int index = 0; foreach (Unit unit in team.GetAll()) { Game.EventSystem.Publish_Sync(new ET.EventType.ShowHpBar { zoneScene = scene, unit = unit, }); Vector3 playerOldPos = unit.Position; GlobalVariable.PlayerPosList_BeforeBattle.Add(new Vector4(playerOldPos.x, playerOldPos.y, playerOldPos.z, unit.YAngle)); unit.Position = PosHelper.GetPlayerPos(index++); unit.YAngle = 180; } //!2.改变战斗状态 UnitComponent.MyUnit.IsFight = true; //!+隐藏Boss BossComponent.Instance.RemoveBoss(); FamilyBossConfig bossBase = DataTableHelper.Get(bossId); //!加载预制体 Unit unitMonster = await UnitFactory.Create(unitId, bossBase.PrefabId, UnitType.FamilyBossMonster); unitMonster.Position = PosHelper.GetMonsterPos(0); //!添加怪物属性 int maxHp = bossBase.Hp; ClientUnitCharacterComponent.Instance.Add(unitId, bossBase.Name, bossBase.Level, hp, maxHp); Game.EventSystem.Publish_Sync(new ET.EventType.SetHudCharacter { zoneScene = scene, unit = unitMonster, level = bossBase.Level, name = bossBase.Name, hp = hp, maxHp = maxHp, jobType = JobType.UnKnown, progressTitleType = FairyGUI.ProgressTitleType.Percent }); //!怪物加入队伍 Game.EventSystem.Publish_Sync(new ET.EventType.TranslateSceneEnd { }); } catch (System.Exception e) { Log.Error(e); } } } }