using ET; using Sirenix.OdinInspector; using UnityEngine; #if UNITY_EDITOR #endif namespace Cal { [GUIColor(0.8f, 0.9f, 0.2f)] [System.Serializable] public class SkillOption_修改Modifier数据 : SkillOptionBase { public override SkillOptionType optionType => SkillOptionType.修改Modifier数据; [BoxGroup("$optionType", CenterLabel = true)] [LabelText("目标选择")] public SelectTargetBase selectTarget = new SelectSingleTarget(); [BoxGroup("$optionType", CenterLabel = true)] [LabelText("Modifier的Id")] #if UNITY [SerializeField] #endif public ModifierId modifierId; } }