using ET.EventType; using ET; using System; using System.Collections.Generic; namespace ET { public class Quest_1_OpenEvent : AEvent { public override async ETTask Run(Quest_1_Open args) { Quest1UI ui =await FUIHelper.Open(args.zoneScene, FUIPackage.Quest_Quest1UI, WindowPos.Center, (_ui) => { //_ui.m_Effect.Play(); }); ui.cardCount = args.cardCount; await ETTask.CompletedTask; } } }