using Cal.DataTable; using System; using System.Collections.Generic; using System.Text; namespace ET { public class BossComponent : Entity { public enum BossState { None = 0, Dead, Idle, Battle, } public static BossComponent Instance { get; set; } //!key =mapId%100 public Dictionary bossInfoDic = new Dictionary(); public BossTime BossTime; public Dictionary bossStateDic = new Dictionary(); public Dictionary bossIdDic = new Dictionary(); /// /// 验证码 /// public Dictionary keyDic = new Dictionary(); public int firstBossId; } }