using System; using System.Runtime.InteropServices; using UnityEngine; namespace ET { /// /// 用Apoca\recastnavigation-master\RecastDemo\Projects\vs2019\recastnavigation.sln工程编译 /// recastDll.dll,是Release版x64平台编译的结果 /// Aug.28.2020. Liu gang /// public class RecastInterface { private const string RecastDLL = "RecastNavDll"; [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)] private static extern bool recast_init(); [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)] private static extern void recast_fini(); [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)] private static extern bool recast_loadmap(int id, char[] path); [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)] private static extern bool recast_freemap(int id); [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)] private static extern int recast_findpath(int id, float[] spos, float[] epos); [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)] private static extern bool recast_smooth(int id, float step_size, float slop); [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)] private static extern int recast_raycast(int id, float[] spos, float[] epos); [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)] private static extern int recast_getcountpoly(int id); [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)] private static extern int recast_getcountsmooth(int id); [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)] private static extern IntPtr recast_getpathpoly(int id); [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)] private static extern IntPtr recast_getpathsmooth(int id); [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)] private static extern IntPtr recast_getfixposition(int id, float[] pos); [DllImport(RecastDLL, CallingConvention = CallingConvention.Cdecl)] private static extern IntPtr recast_gethitposition(int id); /// /// 初始化Recast引擎 /// /// public static bool Init() { return recast_init(); } /// /// 结束化Recast引擎 /// public static void Fini() { recast_fini(); } /// /// 加载地图数据,支持同时加载多张地图 /// /// 地图Id /// 地图文件名(包含路径) /// public static bool LoadMap(int id, char[] path) { if (path == null || path.Length == 0) return false; return recast_loadmap(id, path); } /// /// 释放地图数据 /// /// 地图Id /// public static bool FreeMap(int id) { return recast_freemap(id); } public static Vector3 SPos = new Vector3(); public static Vector3 EPos = new Vector3(); /// /// 寻路 /// /// 地图Id /// 起点三维坐标 /// 终点三维坐标 /// public static bool FindPath(int id, Vector3 spos, Vector3 epos) { { float[] fixPos = fixposition(id, spos); if (fixPos != null) { spos.y = fixPos[1]; } else { Console.WriteLine(string.Concat("错误:", ($"Recast寻路 FindPath Error:- 起点非法 - spos:{spos} - MapId:{id}"))); } SPos = spos; } { float[] fixPos = fixposition(id, epos); if (fixPos != null) { epos.y = fixPos[1]; } else { Console.WriteLine(string.Concat("错误:",($"Recast寻路 FindPath Error:- 终点非法 - epos:{epos} - MapId:{id}"))); } EPos = epos; } dtStatus status = (dtStatus) recast_findpath(id, new[] { -spos.x, spos.y, spos.z }, new[] { -epos.x, epos.y, epos.z }); if (dtStatusFailed(status)) { dtStatus statusDetail = status & dtStatus.DT_STATUS_DETAIL_MASK; string _strLastError = $"Recast寻路 FindPath Error:寻路失败!错误码<" + statusDetail + $"> - MapId:{id}"; if (statusDetail == dtStatus.DT_COORD_INVALID) { _strLastError += " - 坐标非法!From<" + spos + "> To<" + epos + $"> - MapId:{id}"; } Console.WriteLine(string.Concat("错误:",_strLastError)); return false; } else if (dtStatusInProgress(status)) { string _strLastError = $"Recast寻路 Error:寻路尚未结束!- MapId:{id}"; Console.WriteLine(string.Concat("错误:",_strLastError)); return false; } return true; } /// /// 寻路以后,需要调用本函数,得到真实路径,这条路径可以是很平滑的路径 /// BUG FIX:如果Smooth函数的第一个参数设置为5,则可能找到的路线非常长(节点达到2048) /// /// 地图Id /// 平滑系数,数值越小,越平滑;如果给0,则自动变为0.5 /// 用途不明(但肯定不影响平滑),如果给0,则自动变为0.01 /// public static bool Smooth(int id, float step_size, float slop) { return recast_smooth(id, step_size, slop); } /// /// 射线检测 /// /// 地图Id /// 起点三维坐标 /// 终点三维坐标 /// public static bool Raycast(int id, Vector3 spos, Vector3 epos) { dtStatus status = (dtStatus) recast_raycast(id, new float[] { -spos.x, spos.y, spos.z }, new float[] { -epos.x, epos.y, epos.z }); if (dtStatusFailed(status)) { dtStatus statusDetail = status & dtStatus.DT_STATUS_DETAIL_MASK; string _strLastError = "Recast寻路 Raycast Error:寻路失败!错误码<" + statusDetail + $"> - MapId:{id}"; if (statusDetail == dtStatus.DT_COORD_INVALID) { _strLastError += " - 坐标非法!From<" + spos + "> To<" + epos + $"> - MapId:{id}"; } Console.WriteLine(string.Concat("错误:",_strLastError)); return false; } else if (dtStatusInProgress(status)) { string _strLastError = $"Recast寻路 Error:寻路尚未结束! - MapId:{id}"; Console.WriteLine(string.Concat("错误:",_strLastError)); return false; } return true; } /// /// 获取射线检测的碰撞点 /// 地图Id /// public static float[] getHitPosition(int id) { unsafe { try { IntPtr hitPos = recast_gethitposition(id); float[] arrHitPos = new float[3]; if (hitPos.ToPointer() != null) { Marshal.Copy(hitPos, arrHitPos, 0, 3); arrHitPos[0] = -arrHitPos[0]; return arrHitPos; } else { return null; } } catch (Exception e) { Console.WriteLine(string.Concat("错误:",($"RecstInterface getHitPosition Exception! - {e}"))); return null; } } } /// /// 在mesh中修正坐标高度 /// 如果你给的Y坐标太低了,则可能会落到附近其他更低的地方 /// 地图Id /// public static float[] fixposition(int id, Vector3 pos) { unsafe { try { IntPtr fixPos = recast_getfixposition(id, new float[] { -pos.x, pos.y, pos.z }); // (pos.y+1)抬高一点计算 float[] arrFixPos = new float[3]; if (fixPos.ToPointer() != null) { Marshal.Copy(fixPos, arrFixPos, 0, 3); arrFixPos[0] = -arrFixPos[0]; return arrFixPos; } else { return null; } } catch (Exception e) { Console.WriteLine(string.Concat("错误:",($"RecstInterface fixposition Exception! - {e}"))); return null; } } } public static int[] GetPathPoly(int id, out int polyCount) { unsafe { try { // https://bbs.csdn.net/topics/392618929?list=676344 polyCount = recast_getcountpoly(id); IntPtr polys = recast_getpathpoly(id); if (polys.ToPointer() != null) { int[] arrPolys = new int[polyCount]; Marshal.Copy(polys, arrPolys, 0, polyCount); return arrPolys; } return null; } catch (Exception e) { polyCount = 0; Console.WriteLine(string.Concat("错误:",($"RecstInterface fixposition Exception! - {e}"))); return null; } } } public static float[] GetPathSmooth(int id, out int smoothCount) { unsafe { try { int polyCount = recast_getcountpoly(id); smoothCount = recast_getcountsmooth(id); IntPtr smooths = recast_getpathsmooth(id); float[] arrSmooths = new float[smoothCount * 3]; Marshal.Copy(smooths, arrSmooths, 0, smoothCount * 3); for (int i = 0; i < smoothCount; ++i) { arrSmooths[i * 3] = -arrSmooths[i * 3]; } return arrSmooths; } catch (Exception e) { smoothCount = 0; Console.WriteLine(string.Concat("错误:",($"RecstInterface fixposition Exception! - {e}"))); return null; } } } [Flags] public enum dtStatus { DT_FAILURE = 1 << 31, DT_SUCCESS = 1 << 30, DT_IN_PROGRESS = 1 << 29, DT_STATUS_DETAIL_MASK = 0x0ffffff, DT_WRONG_MAGIC = 1 << 0, DT_WRONG_VERSION = 1 << 1, DT_OUT_OF_MEMORY = 1 << 2, DT_INVALID_PARAM = 1 << 3, DT_BUFFER_TOO_SMALL = 1 << 4, DT_OUT_OF_NODES = 1 << 5, DT_PARTIAL_RESULT = 1 << 6, DT_ALREADY_OCCUPIED = 1 << 7, DT_COORD_INVALID = 1 << 13, } // Returns true of status is success. public static bool dtStatusSucceed(dtStatus status) { return (status & dtStatus.DT_SUCCESS) != 0; } // Returns true of status is failure. public static bool dtStatusFailed(dtStatus status) { return (status & dtStatus.DT_FAILURE) != 0; } // Returns true of status is in progress. public static bool dtStatusInProgress(dtStatus status) { return (status & dtStatus.DT_IN_PROGRESS) != 0; } // Returns true if specific detail is set. public static bool dtStatusDetail(dtStatus status, uint detail) { return ((uint) status & detail) != 0; } } }