using Cal; using System; using System.Collections.Generic; namespace ET { public class ModifierLogic:Entity { public ModifierId modifierId =>modifierConfig==null?default: modifierConfig.Id; public ModifierConfig modifierConfig; public Unit owner; public Unit target; public int overlay; public int interval; public int continueTime; public int shield; public float multiDamageX10000; public int playAmount; public long leastTime; public ETCancellationToken cancellationToken; public int skillConfigId; public float dataX10000 = 1; public float dataOldX10000 = 1; } }